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House way

Four house ways side by side

Every casino’s house way answers the same question: how should these four tiles be set? The published answers agree on the outline and differ on the details.

Quick answer

All four documents start with pairs and look for the setting that is strong in both hands. They differ on exactly when to split Gee Joon, Teen, Day and the seven, eight and nine pairs, and on how no-pair hands are ranked. At a live table, the posted chart decides.

Compare

Rule by rule

Summaries of each document’s own wording. Read the source PDF before relying on a single cell.
Parkwest Casino 580Star’s CasinoFallsviewGeneric house way
DocumentApproved rules, BGC GEGR-002327, August 2025Approved rules, BGC GEGA-004486, March 2015Casino gaming guideTeaching method by William E. Brennan, 2010
First checkObvious best play: if one setting is equal or higher in both hands, play itMost valuable high hand is a pairSet pairs firstTwo pairs always stay separate
Gee Joon pairSplit only with 12, 11 or 10Split if the third tile is 6 spots and the fourth is 4, 5 or 6No specific chartAny pair split to make two Strong Hands; otherwise kept
Teen or Day pairSplit for 6/8 or better, or with 9 and 11Split if the low hand would be 6 or more, or with tiles of 9 or 11 spotsNo specific chartSplit to raise the low hand to 3 or more, if possible
Seven, eight, nine pairs7: split with 2, 10, 11, 12. 8: same, plus 9 and 11. 9: split with 2, 10, 127s with Teen and Day if the low is 7+; 8s if the low is 7+; 9s if the low is 9+No specific chartSplit if the low goes from 3 or less to 7+ while the high stays 9+; eights always split with both ten-point tiles
Pairs never splitNot stated as a list4, 5, 6, 10 and 11 pairsNot statedNot stated as a list
No pairRanked list for each combined total, with Wong = 11 and Gong = 10Wong, Gong, then any two tiles totalling 9 or less, then largest with smallestPlay 12 or 2 with 7, 8 or 9; two small tiles making 7, 8 or 9; otherwise highest with lowestMake the low hand as high as possible, but include a Strong Hand (High Nine, Gong or Wong) if one is possible
Ties and copiesPlayer-dealer wins when both hands are identical in rankPlayer-dealer wins copies and all 0-0 handsBanker wins copies; all 0-0 ties go to the bankerNot covered

Common ground

Where they agree

  • A pair is the first thing to look for.
  • Two pairs go one in each hand.
  • A split is only worth it when both hands end up competitive.
  • The low hand must never outrank the high hand.

Differences

Where they differ

The biggest differences are in the pair-splitting thresholds. Parkwest splits a Teen or Day pair to make 6/8 or better; Star’s splits Teen or Day when the low hand would be 6 or more. Star’s also lists pairs that are never split. Fallsview gives setting hints rather than a full chart and tells players to ask for the house way.

Worked

One published example

Parkwest shows 12, 12, 3 and 4: keeping the Teen pair leaves a seven-point low hand, and no other setting is as strong in both hands, so the override plays 7/Teen pair. You can enter it in the hand calculator to see the other two splits.

The house-way guide walks through Parkwest’s chart in more detail.